Or at least the remaining 97.5% of it. Meant to get these posted a few days ago, but better late than never. So after last year's 0.600, onward to the 6th round of fearless predictions for the year ahead:
Thursday, January 08, 2009
predictions for 2009
Thursday, January 01, 2009
time to grade predictions
Happy 2009, everyone! Sorry for the lack of posts lately, but moving into our new SF offices, actually writing code again -- more on that in a later post -- and the holidays have pushed blogging down the stack a bit. However, for the fifth year in a row it's time to grade my predictions from the previous year. Without further ado:
Thursday, January 03, 2008
predictions for 2008
It's tough to make predictions, especially about the futureOnce again, it is time for me to put a stake in the ground, to fearlessly predict what is going to happen over the course of 2008. As the great philosopher-poet Yogi points out, this ain't easy.
- Yogi Berra
The best way to predict the future is to invent itWhat makes this harder is that for the first time in this millennium, I'm not actively building the future. I expect that I will again soon, but for now I have many pieces of technology and knowledge to catch up on. So, I'm shooting in the dark more than normal. No more stalling, on to the predictions.
- Alan Kay
- The teams I built at Linden Lab will do amazing things this year (duh!)
- Social search engines -- such as Foxmarks, Wikia Search, and others -- will generate initial results that are strong enough for Google to release a Google Social Search Beta to great fanfare and limited use
- The breakthrough feature on the '08 iPhone will be video capture, editing, and video blogging more than 3G
- In Europe, virtual world content will increasingly fall under country of origin rules, greatly simplifying the European Union regulatory requirements
- Games and virtual worlds will once again be vilified in the name of "family values" during the 2008 Presidential election
- Despite number 5, games and virtual worlds will be the cornerstone of at least one nation's effort to reform their education system
- Despite additional packet tampering and shaping by broadband providers, no effective network neutrality legislation will be passed
- Between AIR, Gears, GWT, Silverlight, and Weave, some technology will nail a user experience that smoothly supports both Web and offline usage via a browser
- As the actors join the writers, more AAA content will be developed for machinima, virtual worlds, and the web as a way to give audiences fresh material without crossing picket lines
- By the end of 2008 I will be building or working on something as challenging and interesting as Second Life
So, what do you think will happen in 2008?
Saturday, December 29, 2007
grading my 2007 predictions
Since 2004, I have been making predictions and then grading them the following year over on Terra Nova. Here are the past results:
- 2004: 6 out of 10 correct, for a 0.600 batting average which would have me on the front page of the Mitchell Report.
- 2005: 5.5 out of 10 correct, for 0.550.
- 2006: 5 out of 10, 0.500.
- In 2004, I predicted that successful MMOs would start being released by small, independent developers. Took a while, but Second Life, Club Penguin, Webkinz, Puzzle Pirates, Sherwood Dungeon, and many others have changed how we think about MMO development.
- In 2005, I predicted the use of a virtual world as part of a CAD/CAM tool and Caligari added collaboration features only 3 weeks too late. My prediction about reality shows in virtual worlds also came true in 2006.
- In 2006, it was the idea of a philanthropic/research foundation, which the MacArthur Foundation ran with in 2007. And the winning candidate from the 2008 Presidential campaign will most likely have leverage virtual worlds as part of their strategy.
1) Intel and AMD’s battle in the MIPS/watt game will take servers below 30 watts/core
- 1 for 1. Per core TDP is now below 16 wats/core and about to plummet again.
2) Second Life’s peak concurrency, currently at 25,000, will reach 150,000
- 1 for 2. Second Life was on track for this for the first 4 months before growth slowed. However, concurrency is still at 60,000, making it the largest single shard world.
3) Graphics cards will be released with small batch rendering and unified texture memory thanks to John Carmack and others
- 2 for 3. While those specific changes aren't exactly what happened in 2007, thanks to the FPS community, DX10 class cards are worlds ahead of where they were a year ago for rendering highly dynamic scenes.
4) A Second Life development company, such as Electric Sheep or Rivers Run Red, will surpass 100 employees
- 3 for 4. At least 3 solution providers exceeded 100 employees during 2007.
- 4 for 5. W00t!
6) At least one Presidential candidate will use Second Life to build a community around issues rather than simply holding a single press conference
- 4.5 for 6. This is a tough one. On the one hand, many candidates have had multiple events and built communities within SL, but I haven't seen a real commitment to building an ongoing issue discussion. On the other hand, NPR's Science Friday and SciIslands have built an ongoing, regular science discussion, use of SL to host global warming discussions is heating up. So, giving myself a half-right.
7) AACS will get pwned and at least one major Hollywood studio will experiment with downloading unencrypted DVDs
- 5 for 7. Well, AACS got pwned multiple times and some independent studios have non-DRM download services, but no major studios, so half-right.
8) Relay for Life will raise over US$200k in Second Life this year
- 5 for 8. Relay for Life raised over US$120k, so I'm still thrilled for their success.
9) Harry Potter and the Deathly Hallows will have more US$ sales on its release day than any book, movie or video game in history
- 6 for 9. HPatDH sold over 11 million copies in the first 24 hours. Even assuming a discounted US$18 average sale price, that passes Halo 3's US$194 million first day.
10) Dmitri will agree that I have won my quarter [EDIT: link added to original bet] by the end of the year
- 6 for 10. Sadly, the one I really wanted to win. On the plus side, I'll get to teach with Dmitri down at USC in the spring, so that makes up for it somewhat.