Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Friday, November 21, 2008

very interesting study

Congratulations to Mimi Ito, danah boyd, Michael Carter and the rest of their teams at USC and UC Berkeley, who spent over 3 years interviewing and studying 800 young people and their parents to better understand the impact of online activities and development. Thanks to Second Life, the MacArthur Foundation, and my time at Annenberg, I've known many of the people on this team for several years now and it's fantastic to see their work released. Amazing work and well worth digging through the results. A few high notes:

  • Youth are motivated to learn by friends online
  • Highly motivated to participate online
  • Most youth not taking advantage of all their opportunities online
MacArthur's Connie Yowell sums it up nicely:
“This study creates a baseline for our understanding of how young people are participating with digital media and what that means for their learning,” said Connie Yowell, Ph.D., Director of Education at the MacArthur Foundation. “It concludes that learning today is becoming increasingly peer-based and networked, and this is important to consider as we begin to re-imagine education in the 21st century.”

Friday, November 14, 2008

balsamiq, lighthouse, and basecamp

Another application that is making me -- and a lot of other people -- happy is Balsamiq Mockups.  How often have you wanted a quick and dirty way to mockup a visual layout?  Mockups works very well for this.  It is also a wonderful demonstration of how quickly unified web/desktop app development is moving.  Mockups is built on Adobe Air and while the UI occasionally seems a little flakey ("oh, you wanted to click there?  No, I want you to wait a few seconds until I wake up.") it is really quite strong.  It's enjoyable to use and I wish Peldi all kinds of luck in coping with success and growth.


We're switching over to Lighthouse for issue tracking.  While Basecamp was nice and easy to use, it sits at a local minima for how we're working.  Despite weekly and bi-weekly iterations, we still have tasks that are long enough lived to benefit from state and multi-person comments.  Basecamp has made intentional design decisions in order to encourage simplicity and a very project->milestone->to dos approach, which I generally agree with, but they don't alias to our workflow very well.  I'm also finding that adding tasks in as full tickets encourages a more complete brain dump as opposed to Basecamp's to-do lists where terse and cryptic aligns with the user experience.  I suspect Basecamp is better suited to slightly smaller teams, as well as teams who already know each other.

Not that I'm sure Lighthouse is the final solution, either, but so far so good.

Tuesday, July 08, 2008

some tech bits that are making me happy

At Linden, we had a white board which contained all the technologies that had not yet screwed us. At one point, it had a lot of different technologies, applications, and programs, but over time they were erased until we were down to grep and less. Such is the way of software development. I've been using a few bits of technology that are new to me, both during my teaching/consulting/speaking time and now as I spin up on new technology at EMI, and four have been added to my wall.

The first is TextMate, a coding text editor for OS X. Although it has a couple of quirks -- hitting tab with a block of code selected replaces the block of code with a tab?! -- it is lightweight, handles lots of languages and scripts well, and plays nicely with the command line. I suspect that I could get XCode to do everything I currently use TextMate for, but somehow XCode seems too heavy weight for Ruby, Haskel, JavaScript, and other small, light coding tasks. Yes, I realize that if I was a Real Geek (tm) I would just use Emacs or Vim, but I am secure in my geek cred.

The second is Git. We used CVS and Subversion at Linden and Subversion was my default source code manager, but after mucking around with Git, I have a bit of a crush. I've listened to the Siren Song of distributed source code control before, but after [name redacted] failed to play nicely with the Second Life code tree, I had myself tied to the mast. However, two years later, progress has been made. Git seems to Just Do What I Want, including properly handing file deletion. I haven't yet thrown a large project at it or shifted directories all over the place, but so far Git has been fast, stable, and perfect for my needs going forward. Even better, it integrates nicely into TextMate! Been playing with GitHub -- an online service that makes you glad to be living in a world governed by Moore's Law -- but don't have enough data yet, other than the interface being very clean and easy to use.

Third, I have high hopes for Basecamp. Two days of data entry later, nearly all my thoughts on how to tackle EMI technical challenges are crystalized, partitioned, and shared. Basecamp is very fast, has just enough features, and is cheap enough to provisionally move onto the wall. Lots of other project planning and tracking software leads me to assume that Basecamp will eventually dash my hopes, but so far it has done a good job of delivering on what it promises. More reports to come.

Finally, I've switched to using Fluid for various Google app domains, Basecamp, Github, Facebook, Blogger, and Google Calendar. Fluid is a "site specific browser", one of those web terms you probably haven't heard of yet. You might hear about it in the future, but more likely by the time it gets to the mainstream, OS X will have just integrated it into the OS. Fluid makes web sites act a lot more like desktop applications and other than not playing well with gmail + gchat has been working very well. It has a couple of really nicely thought out features. For example, when using Basecamp, I've found it useful to have two browsers open -- rather than on tabs -- because you can't always get all the info you need to refer to on a single page. When you reopen the Fluid basecamp app, it remembers how many pages were open, their screen positions, and where you were. Slick!

So there you go. Four technologies that have yet to screw me, which is pretty high praise. We'll see how long they remain.

Wednesday, April 16, 2008

why i like data

The Easterlin paradox is a bedrock of social science and pop culture. Roughly, it argues that beyond a certain level of wealth, happiness no longer increases because you just end up wanting more stuff. It emerged from research in Japan in the 1970's and it tells a nice story, that we're more attuned to relative wealth and "money doesn't buy happiness." There are a host of reasons to want it to believe.

However, according to a story in the NY Times today, it might not be.

Feel free to read the story, but be sure to check out this graph:

Sure looks like a tiny bit of a trend there.